Progress Update
Been a week since the last update. But this time, no gameplay update attached!
The state of the game is past the Demo version.
Improved StartUp / Closure of the game
Started Working on the Village.
Improved Gates.
Added Save / Loading / Restart progress
Items what can be equipped or unequipped from the house.
Some visuals updates/improvements.
Animations for enemy 4.
Added or fixed animations for the boss. (It's been that long I don't remember)
Fixed Hitboxes in boss fight.
Added various shops.
More control of the gates, where to spawn.
Spawner in Introduction zone gets removed after 30 coins obtained.
Added torches to guide.
Added House as a safepoint. You can only save/load/restart from the house. You can equip various artefacts from the house only if you have unlocked them.
Currently in the village are 8 interactive shops working textured.
Potions are in the game.
Changed the stick attack button from the "V" to "Right Click"
Added 3 more keys. Only 1 can be obtained from the boss 1 drop. If boss 1 is defeated <= 5: 20% chance to drop the next boss key. If boss 1 defeated more than 5 times, there is a 100% to get it.
There are plenty of things I have added. Probably forgot some!
The demo version will air the moment the steam page is up.
Fixed a lot of bugs.
Get Laur's Small Game
Laur's Small Game
Laur's Small Game
Status | In development |
Author | iTzMeLaur |
Genre | Action |
Tags | 2D, Indie, non-dev, Singleplayer |
Languages | English |
More posts
- Minor improvements14 days ago
- Renderer Update15 days ago
- Player Textures and Animations16 days ago
- Closer to Demo16 days ago
- Little upgrades18 days ago
- Boss Fight19 days ago
- Improved Gameplay21 days ago
- development update 822 days ago
- Miscellaneous23 days ago
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